This is an in-game model created in 2016 for the turn-based strategy game Steam Marines 2. I was responsible for the concept art, modeling, and texturing.
As this was a spacecraft created by a collective of sentient machines, I broke from traditional ideas of symmetry, localized viewports and control centers, and incorporated more industrial elements into what could be conceptualized as a robotic body in itself.
Steam Marines 2 is currently in development. http://steammarines2.com/