Hammergrind is the working title for a retro "2.5D" RPG, in the vein of Daggerfall. I've made all of the assets here, from 2D billboard sprite scenery and characters, to textures and low-poly environment objects.
A cozy alchemist cottage interior, inspired by the Rembrandt painting "Philosopher in Meditation".
A different wall color and field of view, with the player's shield and weapon visible.
Texture and 2D billboard scenery testing.
The texture resolution in this game is roughly 128 pixels per meter, which puts things like chains and ropes into pixel art territory. Fun to make.
An environment test of lit billboard sprites, terrain textures, and a mix of 2D and 3D mushroom trees.
The interior of a stonemason's workshop, with an unfinished sculpture. Seal people are one of the human-like creatures in this game.