Steam Marines 2 - Human Ship Interior

These are some concepts and assets I made for the human ship interior in Steam Marines 2. These images are records of in-progress development, and are not representative of the final visuals, content, or level layout of the game.

Steam Marines 2 is currently in development. http://steammarines2.com/

One of the early sketches for the industrial steampunk style of the human ship interior. The cubic nature of the level components provided an interesting challenge.

One of the early sketches for the industrial steampunk style of the human ship interior. The cubic nature of the level components provided an interesting challenge.

Options for display types for a rudimentary low-tech computer console. Inspired by early historical typewriters.

Options for display types for a rudimentary low-tech computer console. Inspired by early historical typewriters.

Modular doors and hallways. This scene shows some edge cases with door tiles. We were able to create doors which conformed to the single cubic tiles which make up the levels, while still giving them the ability to form larger entryways.

Modular doors and hallways. This scene shows some edge cases with door tiles. We were able to create doors which conformed to the single cubic tiles which make up the levels, while still giving them the ability to form larger entryways.

The game itself is not isometric, but I couldn't resist trying it out during development of these scenery objects.

The game itself is not isometric, but I couldn't resist trying it out during development of these scenery objects.

A test layout for a workshop area populated by scenery.

A test layout for a workshop area populated by scenery.